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CLASSIFIED: LEVEL-SEVEN ACCESS ONLY
Distribution outside authorized personnel is punishable by memory excision.

The following supplement contains consolidated research, containment protocols, and field-ready intelligence regarding The V.O.I.D. and its primary detention facility, the V.C.C. This document is intended to provide operatives, handlers, and external contractors with updated profiles on active anomalies, current containment infrastructure, and sanctioned counter-anomalous methodologies in the perpetual mission to Verify, Observe, Incarcerate, and Destroy.

Exercise absolute caution.
All anomalies listed within remain persistent threats even when contained.
Any attempt to replicate their capabilities without authorization will result in disciplinary action....

80+ Pages of Cosmic Horror 5e Content Await!

.STL's

This month brings our latest .STL for our Apprentice and Loremaster tiers - our latest player class, the Arbiter! This medium .STL file comes presupported and ready to print.

As always - STL's are NOT backlogged, so be sure to download it locally this month!

Adventure / Encounters

Venture into the anomalous chaos of The V.O.I.D as your players learn there are things out there that are simply beyond comprehension. Join up with V.O.I.D. (either temporarily or permanently) with 5 encounters that are ready to drop right into your campaign, or can be strung together into one adventure! Track down an aberration across the frozen wilderness as you attempt to eliminate it; participate in one of the V.C.C.'s horrendous experiments as they test the limits of tortuous pain that an anomaly can withstand; and attend an art exhibition being staged by a psychotic artist who's imagination knows no limits....

Stat Blocks

This release brings you six new stat blocks pulled directly from the deepest levels of the V.C.C.

Confront Subject 0, the Restrained - a cosmic aberration whose black ichor births monsters and whose gaze can erase your abilities from existence. Survive Subject 13, the Artist - a fading creator who redraws himself with whatever materials he can find and can sketch nightmares into reality with a few strokes. Endure the timeline-shattering assaults of Subject 67, the Thing That Should Not Be - a warped Arcanuum experiment that rewrites your turn and devours victims into random planes. Try to outrun Subject 101, the Unkillable Entity - a flayed regenerate that reforms from ash, bone fragments, or particles you accidentally inhaled. And hunt down the insidious Subject 197, the Hivemind - an ancient psychic contagion that bursts skulls, puppets hosts, and spreads across minds like a viral thought. And finally, make use of the Blank V.O.I.D. Researcher, an augmented technician whose scanners and data tools are invaluable… right up until the moment something breaches containment!

Player Options

Play as our latest player race - the Grubling - a small alien survivor pulled from the ice by the Order of the Blank. These star-born scientists are a hive-mind now shattered in the crash that stranded them on the Material Plane. Larva-like aberrations now cling to fragments of a once-galactic intellect, blending eerie telepathy, strange resilience, and uncanny mobility. Known for cold-born endurance and the instinctive brilliance of a species that once crossed the Hollow Expanse without magic. Whether you choose to rebel against the Order that “rescued” you or serve them with grim efficiency, the grubling offers a uniquely alien viewpoint that is equal parts tragic, brilliant, and unsettling.

And we're also pleased to announce our latest full player class - the Arbiter! These elite agents of the Order of the Blank are trained to dismantle magic at its foundation. Wield your warp tablet to anchor reality, nullify spells, and impose order on chaotic battlefields. As an Arbiter, you turn containment into a weapon - trapping foes inside radiant energy fields, suppressing magic in your vicinity, and rewriting engagements through tactical control. Choose your Directive and define your approach: Vanguards turn their containment fields into front-line weapons, Suppressors crush enemy spellcasting with relentless pressure, and Analysts read the battlefield like a machine, bending probability itself to secure victory. Whether you serve the Blank with unquestioning devotion, question their absolutism, or break away from the organization entirely, playing an Arbiter means stepping into a rare kind of power: you don’t manipulate magic.... you deny it. And in a world overflowing with spells, magical creatures, anomalies, and Outsiders, that makes you one of the most dangerous individuals alive!

And don't forget our 4 latest feats to futher help your players customizer their PC's.

Items

This supplement comes with 8 new items and 1 our latest vehicle - the Snowzipper! Go toe-to-toe with nastly ghosts using out Non-Corporeal Entity Retainer, and keep your arsenal of warps at your finger tips with the Warp Tablet!

Warps

This supplement also brings you our 5 latest warps - the antimagic version of magic spells that allow the user to literally warp reality and create spell-like effects! Establish forcefield-like barriers with Antimagic Imprisonment; restrain and subdue with Create Antimagic Restraints; and even control the flow of time with Temporal Acceleration!

Maps

We've also got 10 total battle maps (gridded and gridless variations) - ready for the included encounters (or just as easily used as standalone maps).

Tokens

And lastly, we are bringing you 10 VTT-ready tokens for all of your online needs!

Check out our Kickstarter

Pit magic against science in this 180+ page 5e supplement!

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